For Anyone Who Wants to Keep a Deathclaw at Home
After Automatron, Fallout 4’s first DLC pack, here comes Wasteland Workshop. Let me disappoint you straight away: just because I said DLC, don’t expect new quests, items and all that. I’ll admit it—Wasteland Workshop did absolutely nothing for me. It gives the impression of having been made for players aged 13 to 16. The only obvious new feature it brings to the game is the ability to keep certain animals and enemies in cages and make them fight each other. Don’t expect anything beyond that.

Most Fallout 4 players have pretty much finished every quest by now, yet are still stubbornly roaming from one settlement to another across the Commonwealth without getting bored. These players are level 85 or higher and come running at the first sign of action, and what does dear Bethesda give them? Cages. Let the players keep dealing with settlers who don’t know how to climb stairs. Let them deal with settlers who can’t find their beds and won’t sleep. And let Mr Bethesda make no improvements at all to settlement attacks, the only action left once the quests are over. Let townspeople interact with nothing except food and beds, while all those decorations and carefully designed towns remain nothing more than things to look at. I wanted to take a little jab at them here and express my disappointment.
Next up is the Far Harbor DLC pack, which rumours suggest will be enormous. The pack, due out in June, is available to preorder for around 20 euros. With Fallout 4, the Fallout world has entered a period of enormous and wonderful change. They have found a concept that draws players in even more deeply. I hope they don’t leave it unfinished.
